Γραμματισμός και νέες τεχνολογίες. Ηλεκτρονικά παιχνίδια στην εκπαίδευση: (Bachelor thesis)
Ματζινού, Μαυρομάτα/ Τσιπλάκη, Αικατερίνη/ Matzinou, Mavromata/ Tsiplaki, Aikaterini
Many argue that New Technology is the revolution of recent decades and the tool to the science of information, entertainment for all ages. Through engaging with New Technology people develop new skills to meet the requirements of modern society. Increasingly, digital technology spreads through everyday activities of people. Accordingly, digital technologies have penetrated in the field of education by trying new ways and new methods to reverse the traditional methods. These new methods included the introduction of Electronic Games (e- games) in education as an innovation. Especially, e- games approached as a practical of Literacy, specifically Digital Literacy and Technology. For these reasons, the subject of the paper was chosen because of the fact that e-games in education can help both teachers and students to explore new ways of learning. Although, students live and interact with various types of digital technology in the daily life as well it is necessary for the educational community to adjust them and make them accept new ways of learning. At this point, it is necessary to write down the current views, attitudes and knowledge about the effect of PC and electronic games in the daily life of preschool teachers and elementary teachers during the educational process. The conclusion of investigation is that teachers seem to recognize the educational value of digital technologies, but the use of them has not been established in their professional conscience, however remains casual and unsystematic. Nevertheless it seems that teachers have the tendency to use e- games as a teaching method. If certain problems overcome such as the lack of technical equipment, teacher training, mobilizing state agencies, this will come true.
Alternative title / Subtitle: | στάσεις εκπαιδευτικών προσχολικής και πρωτοσχολικής ηλικίας |
Institution and School/Department of submitter: | Δημοκρίτειο Πανεπιστήμιο Θράκης. Σχολή Επιστημών Αγωγής. Τμήμα Επιστημών της Εκπαίδευσης στην Προσχολική Ηλικία |
Subject classification: | Educational technology |
Keywords: | Νέες τεχνολογίες,Ψηφιακές τεχνολογίες,Τεχνολογικός/Ψηφιακός γραμματισμός,Ηλεκτρονικά παιχνίδια,Εκπαιδευτικό λογισμικό,New technology,Digital technology,Technological/Digital literacy,Electronic games,Educational software |
URI: | https://repo.lib.duth.gr/jspui/handle/123456789/20123 |
Appears in Collections: | ΤΜΗΜΑ ΕΠΙΣΤΗΜΩΝ ΕΚΠΑΙΔΕΥΣΗΣ ΣΤΗΝ ΠΡΟΣΧΟΛΙΚΗ ΗΛΙΚΙΑ |
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MatzinouMTsiplakiA_2012.pdf | Πτυχιακή εργασία | 2.86 MB | Adobe PDF | View/Open Request a copy |
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https://repo.lib.duth.gr/jspui/handle/123456789/20123
http://dx.doi.org/10.26257/heal.duth.18812
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